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// PROJECTING FORCE

Outposts & Warzone Expedition.

Week 3 turns the map outward. Outposts are your foothold on enemy ground — here's how to place them, the shared declaration budget, and the recon discipline that keeps them standing.

Virgo Vixen commander

Last mechanics review: June 2026

Last War: Survival updates regularly. The strategy holds; schedules, numbers, and event rules should always be checked against your live in-game interface. Labels below mark how solid each claim is.

Game RuleCurrent Season StructureStrategic AdvantageCommander's PracticeServer ExamplePatch-SensitiveVerify In-Game

01 The expedition

The Warzone Expedition opens in Week 3 and changes the game from holding your own ground to projecting force into foreign territory. Current Season Structure Outposts are how you plant a foothold on someone else's map.

// Outpost schedule

The first outpost window opens around Week 3, Day 1, with further outposts following on a roughly weekly cadence (Day 7 / Day 7 / Day 7). Current Season Structure Defer to the in-game countdown — rollout can shift by server.

02 Outposts — the rules

  • An outpost is required before your first foreign capture. Game Rule No outpost, no expedition.
  • Connected territory is required — you can't leapfrog across the map.
  • An outpost is repairable once every 24 hours if it's knocked down.
  • Reinforce it the moment it's placed or rebuilt — an unreinforced outpost falls for nothing.
  • If you're not a top alliance, place on an allied server and take only free territories.
  • As soon as it's placed, chain directly into an empty stronghold — otherwise the outpost was spent for nothing.

// Buy time on the build

Surround your outpost while it's under construction with as much space as possible — it slows the enemy's progress in bringing it down and buys your reinforcements time to land. Commander's Practice

03 Declarations — the shared budget

Cross-warzone aggression runs on a communal budget: 2 declarations + 2 fortress captures per day, shared across the entire warzone. Current Season Structure That's not per-alliance — it's the whole server's allowance, so leadership has to coordinate who spends it.

// Declaration days — a documented conflict

The official FirstFun Warzone Expedition guide limits city declarations to Wednesday and Saturday from Week 4 — that's the authoritative source. Current Season Structure A widely used community guide has listed Thursday and Saturday instead. We print both rather than flatten them: treat Wed/Sat as the rule and Thu/Sat as a possibility to Verify In-Game against your own event calendar.

04 Recon and the kill window

The expedition rewards patience over aggression. Scout before you commit, and time your moves to the enemy's downtime — the hours their leadership is asleep are your widest kill window. Strategic Advantage A foothold taken uncontested at 4 a.m. their time is worth more than a brawl at peak.

05 Placement doctrine — choose the warzone before the tile

An outpost is a bridgehead, and a bridge to nowhere is wasted. The placement decision is made before the teleport, not at the tile. Commander's Practice

  • Name the objective first — first fortress only, a route to a city, defensive disruption, or long-term foreign territory. The objective decides the tile, not the other way round.
  • Map every competing outpost already placed or announced. A “weak” warzone drawing five invasions is often a worse target than a stronger but quiet one. Strategic Advantage
  • Confirm a capturable first fortress — the legal tile must let your second squads take a fortress immediately after construction, while your first squads hold the outpost.
  • Check the shared counter before you spend a placement — captures and declarations come out of the warzone’s communal budget, not yours alone.

// Execution sequence

T-30: recon confirms target, legal tile, enemy activity and available budget — no placement on stale screenshots. T-10: members stage marches, recall gathering squads, and main + second squads are assigned before the teleport. Placement: R4/R5 places, builders reinforce immediately — no sightseeing. Construction completes: the five strongest garrison the outpost, everyone else attacks the first fortress. Fortress cleared: the first ten stay until occupation completes. Game Rule The outpost has only succeeded once it becomes your first protected foreign fortress — until then it’s a bridge with no opposite bank.

06 The two-tile defensive ring

Don’t let random bases cluster against the structure. Place deliberately so reinforcements have lanes and the enemy doesn’t. Commander's Practice

  • Core — the outpost. No base occupying its access lanes.
  • Ring 1 — strongest defenders and command. Bases spaced roughly two tiles apart, main squads ready to garrison.
  • Ring 2 — the attack force. Second squads positioned for the first fortress; bases don’t crowd the core.
  • Outer screen — recon and reserves. Watch the approaches, call enemy teleports, reinforce or intercept.

07 War-room roles

A standing outpost is a job board, not a free-for-all. Assign these before you place. Commander's Practice

  • Outpost Commander — the only voice authorized to start placement or change target.
  • Budget Controller — screenshots and logs every capture and declaration the alliance or warzone consumes.
  • Recon Lead — maintains coordinates, enemy strength, protection timers and time-zone estimates.
  • Garrison Marshal — locks the first five/ten assignments and watches squad health.
  • Fortress Lead — directs attack order and confirms the first fortress has converted to protected territory.
  • Home Defense Lead — watches for enemy outposts at home and coordinates demolition before they establish.