What is it?
Hero-specific Exclusive Weapons released on a Season 1 schedule, each fronted by a seven-day pass carrying the shards to activate it. Confirmed Mechanic
When does it happen?
Kimberly — Week 1. DVA — Week 3. Tesla — Week 6. Each pass runs about seven days. Update-Sensitive
Who can start it?
Individual progression — every player, though the decision is budget-gated.
How does it work?
The seven-day pass bundles the dedicated shards for activation. After the window, the weapons and their materials become obtainable through the Black Market and later seasonal activity — so the countdown is rarely make-or-break.
What should I prepare?
Know your main carry and troop type before the weeks arrive, so you’re deciding on a plan, not reacting to a timer.
How do we win?
Buy a weapon only for your main carry / main troop type — Kimberly (tank), DVA (aircraft), Tesla (missile). Corroborated Strategy Buying all three because all three appear is not a strategy.
Common mistakes
- Buying a weapon for a secondary hero or a troop type you don’t run.
- Panic-buying inside the seven days when it’s obtainable later anyway.
- Spreading budget across all three instead of arming one carry well.
Leadership protocol
Individual call — leadership’s role is advisory: help members identify their true main carry so they don’t buy a weapon they can’t develop.
The seven-day window is a sales tactic, not a deadline — the shards come back through the Black Market and later activity. Buy for your carry, on your budget, not on the countdown. One fully-armed main beats three half-funded weapons.
