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// SEASON 1 · HERO POWER

S1 Exclusive Weapons.

Three weapons, three weeks, one discipline. The seven-day window is marketing, not a deadline — here’s when a weapon is worth it and when it isn’t.

Virgo Vixen commander

Last verified: June 2026

Times, caps, point values, and reward tables are the first things a patch changes — always reconfirm in the live event interface. Labels mark how solid each claim is.

Confirmed MechanicCorroborated StrategyCommunity-Tested IntelUpdate-SensitiveLeadership Protocol

What is it?

Hero-specific Exclusive Weapons released on a Season 1 schedule, each fronted by a seven-day pass carrying the shards to activate it. Confirmed Mechanic

When does it happen?

Kimberly — Week 1. DVA — Week 3. Tesla — Week 6. Each pass runs about seven days. Update-Sensitive

Who can start it?

Individual progression — every player, though the decision is budget-gated.

How does it work?

The seven-day pass bundles the dedicated shards for activation. After the window, the weapons and their materials become obtainable through the Black Market and later seasonal activity — so the countdown is rarely make-or-break.

What should I prepare?

Know your main carry and troop type before the weeks arrive, so you’re deciding on a plan, not reacting to a timer.

How do we win?

Buy a weapon only for your main carry / main troop type — Kimberly (tank), DVA (aircraft), Tesla (missile). Corroborated Strategy Buying all three because all three appear is not a strategy.

Common mistakes

  • Buying a weapon for a secondary hero or a troop type you don’t run.
  • Panic-buying inside the seven days when it’s obtainable later anyway.
  • Spreading budget across all three instead of arming one carry well.

Leadership protocol

Individual call — leadership’s role is advisory: help members identify their true main carry so they don’t buy a weapon they can’t develop.

◈ Vixen IntelCorroborated Strategy

The seven-day window is a sales tactic, not a deadline — the shards come back through the Black Market and later activity. Buy for your carry, on your budget, not on the countdown. One fully-armed main beats three half-funded weapons.

Spend paths

F2P$0
Wait — acquire through Black Market and later seasonal sources rather than the pass.
Starter~$1–25 lifetime
Skip; put the one-time budget into permanent infrastructure instead.
Budget~$5–49 / mo
Your main carry’s weapon only, and only if it fits the month.
Competitive$50+ / mo
Main-squad weapons first; secondary-squad weapons much later, once the carry is complete.