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// SEASON 1 · INDIVIDUAL RANKING

Purge Action.

Your rank comes down to the single biggest zombie you can put down — so this is a push-up event, won with the right counter type and enough resistance, not with volume.

Virgo Vixen commander

Last verified: June 2026

Times, caps, point values, and reward tables are the first things a patch changes — always reconfirm in the live event interface. Labels mark how solid each claim is.

Confirmed MechanicCorroborated StrategyCommunity-Tested IntelUpdate-SensitiveLeadership Protocol

What is it?

The individual track of The Purge: a season-long race judged on the highest-level Zombie you kill. Confirmed Mechanic

When does it happen?

Week 1, Day 1, running 7 days, with rewards settled daily by mail. Update-Sensitive

Who can start it?

Individual. Every player.

How does it work?

Individual ranking is based on the highest-level Zombie killed during the season; if two players tie on level, kill speed breaks it. Higher ranks earn better rewards. Confirmed Mechanic

What should I prepare?

Enough Virus Resistance for high-level zombies, and the correct squad type — zombies have types, and the wrong one is a near-total damage loss.

How do we win?

Push the highest-level zombie you can clear — resistance and the counter type decide whether your power even applies — and kill it fast, since speed breaks ties. Rally zombies above your solo ceiling. Corroborated Strategy

Common mistakes

  • Attacking under-resistant and dealing near-zero damage.
  • Bringing the wrong squad type.
  • Settling for easy low-level kills that never move your rank.

Leadership protocol

Rally high-level zombies so members can rank up beyond their solo ceiling, and remind everyone to check resistance and counter type first. Leadership Protocol

◈ Vixen IntelConfirmed Mechanic

Your rank is the single highest zombie you kill, and ties go to speed — so one well-resisted, correctly-countered rally on a high zombie outranks a hundred easy kills. Push up, with the right type and the resistance to back it.

Spend paths

F2P$0
Fully free — resistance and counters decide it, not spend.
Starter~$1–25 lifetime
Nothing required.
Budget~$5–49 / mo
No spend needed.
Competitive$50+ / mo
Earned through resistance and coordination.