What is it?
A daily dispatch, refresh, plunder and alliance-assistance loop. It doesn’t consume your ordinary march queues, but it has its own dispatch capacity and strict timing windows. Confirmed Mechanic The skill is steering refreshes toward what your account actually needs.
Tiers and reward examples
| Tier / action | Duration or limit | Operational value (regional example) |
|---|---|---|
| UR / starred task | ~4h (Game8 example) | Map pieces ×5; Mystery boxes up to 90; large EXP/material payouts |
| UR task | 2h | High reward; common reset + 2h plunder window |
| SSR task | 1h | Mid-tier reward; map fragments available in the documented system |
| SR task | 30m | Lower-tier rewards |
| Plunder / help | 5 per day | One task up to 3 plunders; an assist can protect a slot |
| Refresh | Secret Order or 100 diamonds | Star-marked missions are protected from a normal refresh |
Who can start it?
Every player runs their own squad. UR/starred (orange) tasks are the prizes; protect them before refreshing.
How does it work?
Scan every unstarted task and identify the starred/protected missions. Start any mission you definitely want before a normal refresh, since a refresh rerolls the unprotected board. Confirmed Mechanic Use Secret Orders before diamonds unless the opportunity cost truly justifies 100 diamonds, and always refresh toward your bottleneck — mystery chests, research speedups, gear materials, skill medals or map fragments. Corroborated Strategy
Plunder and assistance
The documented daily allowance is five plunder/help actions; a task can normally be looted three times, one per attacker. Confirmed Mechanic Assisting an ally rewards the helper while protecting a plunder slot without stealing cargo in the documented version. Good targets: UR/starred appearances, 4+ Mystery Supply Chests, just-completed-but-unclaimed tasks (still plunderable until the owner collects), and foreign-server targets that avoid same-server NAP violations. Corroborated Strategy
Golden Mobile Squad
| Level | Dispatch effect | Mystery chest effect |
|---|---|---|
| 1 | Dispatch slots +1 | — |
| 2 | Dispatch slots +2 | Mystery Chests +3 |
| 3 | Dispatch slots +3 | Mystery Chests +5 |
| 4 | Dispatch slots +3 | Mystery Chests +7 |
| 5 | Dispatch slots +3 | Mystery Chests +10 |
Official support describes the decoration as roughly doubling available squad capacity; the five-level table above is the documented progression. Update-Sensitive The current decoration panel reconciles the exact arithmetic for your account.
Common mistakes
- Refreshing away a starred mission you hadn’t started yet.
- Spending 100 diamonds on a refresh when a Secret Order would have done.
- Refreshing for raw quantity instead of your account’s actual bottleneck.
- Plundering a same-server ally and breaking a NAP — prefer foreign targets.
- On Alliance Duel days, collecting late instead of launching on time (see below).
Leadership protocol
On Alliance Duel scoring days, remind members that documented orange-task points trigger at mission start, not collection — so save the launch, not merely the collection. Leadership Protocol Encourage a map-fragment trading channel so no one hoards duplicates while others are blocked on a single piece.
Two timing details are version-sensitive and worth a quick personal test. First, the daily reset: one source lists midnight server time, another shows 11:00 in a Japanese local-time cohort — these likely describe the same server reset in different time displays, so anchor to your own in-game reset. Second, assist behaviour: one source says an assist fills one of three robbery slots while a later comment suggests the task can vanish after a single assist — test one alliance assist with three open slots and watch what remains. The refresh odds floated publicly (roughly 68/24/8 Rare/Epic/Legendary) have no official odds page — treat them as provisional.
